In this short guide, you’ll see how to create a simple calculator using Python.
The Complete Code
Here is the complete code to create a simple calculator using Python.
import tkinter as tk
root = tk.Tk()
canvas1 = tk.Canvas(root, width=400, height=400)
canvas1.pack()
entry1 = tk.Entry(root)
canvas1.create_window(230, 100, window=entry1)
entry2 = tk.Entry(root)
canvas1.create_window(230, 140, window=entry2)
label0 = tk.Label(root, text="Calculator")
label0.config(font=("arial", 14))
canvas1.create_window(200, 40, window=label0)
label1 = tk.Label(root, text="Type Value 1:")
label1.config(font=("arial", 10))
canvas1.create_window(100, 100, window=label1)
label2 = tk.Label(root, text="Type Value 2:")
label2.config(font=("arial", 10))
canvas1.create_window(100, 140, window=label2)
result_frame = tk.Frame(root, width=250, height=50, bd=1, relief="solid")
canvas1.create_window(200, 240, window=result_frame)
label3 = tk.Label(result_frame, text="Result:", font=("Arial", 10))
label3.pack(side="top")
result_label = tk.Label(
result_frame, text="", font=("Arial", 10), width=20, height=1, bd=1, relief="sunken"
)
result_label.pack(side="bottom")
def add():
v1 = entry1.get()
v2 = entry2.get()
result = float(v1) + float(v2)
result_label.config(text=f"{result}")
button_add = tk.Button(
text="+", command=add, bg="green", fg="white", font=("arial", 9, "bold"), width=5
)
canvas1.create_window(90, 190, window=button_add)
def sub():
v1 = entry1.get()
v2 = entry2.get()
result = float(v1) - float(v2)
result_label.config(text=f"{result}")
button_sub = tk.Button(
text="–", command=sub, bg="green", fg="white", font=("arial", 9, "bold"), width=5
)
canvas1.create_window(140, 190, window=button_sub)
def mul():
v1 = entry1.get()
v2 = entry2.get()
result = float(v1) * float(v2)
result_label.config(text=f"{result}")
button_mul = tk.Button(
text="x", command=mul, bg="green", fg="white", font=("arial", 9, "bold"), width=5
)
canvas1.create_window(190, 190, window=button_mul)
def div():
v1 = entry1.get()
v2 = entry2.get()
result = float(v1) / float(v2)
result_label.config(text=f"{result}")
button_div = tk.Button(
text="/", command=div, bg="green", fg="white", font=("arial", 9, "bold"), width=5
)
canvas1.create_window(240, 190, window=button_div)
root.mainloop()
How to Build the Calculator in Python
Import the tkinter package and create the Canvas
To start, import the tkinter package, which is used to create a Graphical User Interface (GUI) in Python.
Also add the canvas, which is your GUI display in which you can place items, such as buttons, entry boxes, etc.
import tkinter as tk
root = tk.Tk()
canvas1 = tk.Canvas(root, width=400, height=400)
canvas1.pack()
Create the entry boxes
Next, create the entry boxes to collect the data from the user:
entry1 = tk.Entry(root)
canvas1.create_window(230, 100, window=entry1)
entry2 = tk.Entry(root)
canvas1.create_window(230, 140, window=entry2)
Add the labels
There are 4 labels that are currently displayed on the GUI:
- Calculator
- Type Value 1:
- Type Value 2:
- Result:
You may edit the text, format and/or location where the labels will be displayed.
label0 = tk.Label(root, text="Calculator")
label0.config(font=("arial", 14))
canvas1.create_window(200, 40, window=label0)
label1 = tk.Label(root, text="Type Value 1:")
label1.config(font=("arial", 10))
canvas1.create_window(100, 100, window=label1)
label2 = tk.Label(root, text="Type Value 2:")
label2.config(font=("arial", 10))
canvas1.create_window(100, 140, window=label2)
result_frame = tk.Frame(root, width=250, height=50, bd=1, relief="solid")
canvas1.create_window(200, 240, window=result_frame)
label3 = tk.Label(result_frame, text="Result:", font=("Arial", 10))
label3.pack(side="top")
result_label = tk.Label(
result_frame, text="", font=("Arial", 10), width=20, height=1, bd=1, relief="sunken"
)
result_label.pack(side="bottom")
Create the functions and buttons
There are 4 functions in the code:
- add() – to add the values
- sub() – to subtract the values
- mul() – to multiply the values
- div() – to divide the values
For each of those 4 functions, there is an associated button that can be used to trigger the function. For example, the “button_add” would trigger the add function to add the values that the user typed in the entry boxes.
def add():
v1 = entry1.get()
v2 = entry2.get()
result = float(v1) + float(v2)
result_label.config(text=f"{result}")
button_add = tk.Button(
text="+", command=add, bg="green", fg="white", font=("arial", 9, "bold"), width=5
)
canvas1.create_window(90, 190, window=button_add)
def sub():
v1 = entry1.get()
v2 = entry2.get()
result = float(v1) - float(v2)
result_label.config(text=f"{result}")
button_sub = tk.Button(
text="–", command=sub, bg="green", fg="white", font=("arial", 9, "bold"), width=5
)
canvas1.create_window(140, 190, window=button_sub)
def mul():
v1 = entry1.get()
v2 = entry2.get()
result = float(v1) * float(v2)
result_label.config(text=f"{result}")
button_mul = tk.Button(
text="x", command=mul, bg="green", fg="white", font=("arial", 9, "bold"), width=5
)
canvas1.create_window(190, 190, window=button_mul)
def div():
v1 = entry1.get()
v2 = entry2.get()
result = float(v1) / float(v2)
result_label.config(text=f"{result}")
button_div = tk.Button(
text="/", command=div, bg="green", fg="white", font=("arial", 9, "bold"), width=5
)
canvas1.create_window(240, 190, window=button_div)
root.mainloop()
Don’t forget to add the root.mainloop() at the end.